![]() ![]() Despite its natural occurrence as a bodily function, Apple had made it clear that they didn't want apps asking people to pull my finger."Īir-O-Matic complained about the last three words of that press release, claiming that InfoMedia was making free and loose with the name of their own raspberry-generating app Pull My Finger. When the app was approved, InfoMedia sent out a press release that summarized the situation: "Placed on review for several months along with other innovative applications, Apple had remained silent as they sought to determine which kinds of applications would be 'appropriate' for their audience. They submitted it to Apple, who took their time in approving it (perhaps because they were not keen for people to begin to view the iPhone as a flatulence-emitting device). It all started when for Joel Comm, CEO of InfoMedia, and his team last summer when they came up with the idea for a fart app for the iPhone. More videos below, and be sure to jump into the forums to discuss.At 11.45am local time on Friday, 13th February 2009, InfoMedia, Inc., developer and marketer of the popular iPhone application iFart Mobile, filed a lawsuit in United States District Court, Colorado, against Air-O-Matic Inc., maker of the competing flatulence app Pull My Finger to try to stop them from claiming trademark rights over the phrase "pull my finger". One thing I do know for sure we'll keep on top of this story as it continues to develop. Jump over to this forum post for more explanation and details.Īs for what this all means? It's a little too soon to tell, but obviously the ability to run iOS apps on the BlackBerry 10 platform would be HUGE for us BlackBerry users. To iOS developers out there, to further prove his progress, businesscat2000 is willing to test out your iOS apps. Right now it works best with apps like games, but apps that need UIWebView and CoreData, not so much yet. Right now it works best with API's under v4, and supports builds for universal binary or armv6. It's not pulling in images from the web, but the app loads and it is working. As you can see in the video above, he got the nuts of it up and running in less than hour. This is only an iPhone app and not available on any other platform. Test #2: Just a few hours ago we sent the developer the iPhone app for our sibling site iMore. Test #1: I had him install an iOS app - SketchMobile - and draw out Hi CrackBerry on it on video (see below). And yes, everything seen so far is legit. Wanting to get to the bottom of this I have been in touch with the developer quite a bit since Saturday. Maybe these are just app video playbacks running in an app? Or maybe these are Android apps and not iOS apps as some of these apps are available on Android too? Pulling something like this off is a massive undertaking, so understandably the community pushed back with questions and doubt. No SWIs, GPIO accesses or any of that kind of shenanigans. The ARM code of the applications run as-is - the armv6/v7 support on PB/iDevices are pretty much identical, and the code is designed to run in USR mode. The bulk of the work has been in implementing all of the objective C classes that are required. iOS actually uses a few open APIs already, which Playbook supports just as well (GL ES, and OpenAL). ![]() The app binary is mapped into memory and imports are resolved to point to my own implementation of the various APIs needed. It works very similarly to how WINE works to run Windows applications on Linux. The CPU isn't emulated on Playbook (though it is on Windows). ![]()
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